Serious Games for Global Education
Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
Gebonden EN 2017 9783631734704Samenvatting
The author of this book conducted different studies to investigate the potential of serious games for global education when used in EFL classrooms. The results show a clear contribution of serious games to global education when used with EFL learners, leading to a reference model of digital game-based learning in the EFL classroom.
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